/*
    This file is part of Sylvan.
    Copyright (C) 2008-2018 Cute Chess authors
    Copyright (C) 2019 Wilbert Lee

    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with Sylvan.  If not, see <http://www.gnu.org/licenses/>.
*/

#include "humanbuilder.h"
#include "humanplayer.h"

HumanBuilder::HumanBuilder(const QString& name, bool playAfterTimeout)
    : PlayerBuilder(name),
      m_playAfterTimeout(playAfterTimeout)
{
}

bool HumanBuilder::isHuman() const
{
    return true;
}

ChessPlayer* HumanBuilder::create(QObject *receiver,
                                  const char *method,
                                  QObject *parent,
                                  QString* error) const
{
    Q_UNUSED(error);

    ChessPlayer* player = new HumanPlayer(parent);
    if (!name().isEmpty())
    {
        player->setName(name());
        player->setCanPlayAfterTimeout(m_playAfterTimeout);
    }
    if (receiver != nullptr && method != nullptr)
        QObject::connect(player, SIGNAL(debugMessage(QString)),
                         receiver, method);

    return player;
}
